I'm Natalia Freitas, self-taught 3D Artist and former 2D Animator.
I LOVE Animation with all my heart and I am dedicating my life to it!
From 2005 to 2009 I did a Bachelor degree in Fine Arts & Classical Animation at the Escola de Belas Artes - UFMG . Then I started working full time as a 2D Animator for multiple studios in Brazil. By the end of 2010, I began to teach myself 3D using online tutorials.
Thanks to my new knowledge in 3D and the personal Artwork I have done in my country, in 2011 I won a scholarship from the German government to study in their country with all expenses paid (DAAD - Deutscher Akademischer Austauschdienst).
In 2012 I moved to Germany to do a post-graduation at the Filmakademie Baden-Württemberg (Animationsinstitut) in Ludwigsburg. After finishing my second degree in VFX & Animation in April 2015, I’ve worked for some studios in Germany as a freelancer 3D Artist. By October of that year, I was one of three artists selected by the Walt Disney Animation Studios for their "Talent Development" program. Then I moved from Germany to the USA, where I worked as Look Development Artist on the amazing animated Film MOANA (2016). I was the only Brazilian woman working on this Film and also the first Filmakademie Alumna to work at Disney.
After all my experience working in Brazil, Germany and USA, I'm currently living in Canada. I moved here in 2017 to work as a Texture Artist at SONY Pictures Imageworks in Vancouver (Hotel Transylvania 3 and Smallfoot).
In 2018 I moved from Vancouver to Montreal to work as Lead Texture Artist at MILL FILM and as a Texture Artist at MIKROS IMAGE on The Spongebob Movie 3. In 2020, I've worked as a remote freelance 3D artist on some amazing projects for NICKELODEON (Star Trek: Prodigy) and PASSION PICTURES. Currently, I've been working as a Surfacing Artist at DNEG on a very cool project.
If you would like to know more about me, please let's get in touch!
3D Modeling // UV Mapping // Texturing // Shading // Grooming // 3D & 2D Animation // Lighting // Traditional Illustration & Sculpting
Maya, Zbrush, UV Layout, Mari, Substance Painter, Katana, Photoshop, XGen, Renderman, Redshift, Arnold, Nuke, After Effects, Premiere, TVPaint, ArtRage